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AI Insights · Timothy · July 2023

Top 5 High Fantasy Games in Sweden: Q2 2023 Performance

Discover how the top 5 high fantasy games performed in Sweden during Q2 2023, based on data from Sensor Tower.

Top 5 High Fantasy Games in Sweden: Q2 2023 Performance

In Q2 2023, the high fantasy game genre saw significant activity in Sweden. Here’s an in-depth look into the performance of the top 5 games on a unified platform, combining both iOS and Android data, as reported by Sensor Tower.

Rush Royale: Tower Defense TD from MY.GAMES B.V. showed a dynamic trend in revenue, peaking at around $20K in the last week of April and maintaining a steady range around $16K to $20K through June. Downloads saw a notable increase, rising from approximately 2.2K in late March to over 6.8K by the end of June. Weekly active users also displayed a positive trend, climbing from 17.5K in late March to 28.3K in the last week of June.

Coin Master by Moon Active maintained robust revenue figures, consistently hovering around $135K to $150K weekly. Downloads, however, showed a downward trend, starting at 4.5K in late March and dipping to around 2.7K by the end of June. Despite this, weekly active users remained strong, peaking at 132.6K in early May and stabilizing around 108K by the end of the quarter.

Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd experienced fluctuations in revenue, with peaks around $10K in late April and early May, and a low of approximately $5K in mid-June. Downloads followed a similar pattern, starting at around 4.8K in late March but dropping to about 1.4K by the end of June. Weekly active users saw a decline from 15.1K in late March to around 6.7K by the end of June.

Akinator by Elokence had modest revenue, fluctuating between $24 and $58 throughout the quarter. Downloads showed a gradual increase, starting at approximately 2K in late March and reaching around 2.5K by the end of June. Weekly active users saw a slight dip in May but generally increased from 10.6K in late March to 11.5K by the end of June.

Clash of Clans from Supercell demonstrated strong revenue performance, with significant peaks in early May and late June, reaching up to $54.5K and $43K, respectively. Downloads remained relatively stable, averaging around 1.5K to 2.3K weekly. Weekly active users were consistently high, with a slight decrease from 261K in late March to around 241K by the end of June.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023